Abstract

We propose a novel Large-Scale Direct SLAM algorithm for stereo cameras (Stereo LSD-SLAM) that runs in real-time at high frame rate on standard CPUs. In contrast to sparse interest-point based methods, our approach aligns images directly based on the photoconsistency of all high-contrast pixels, including corners, edges and high texture areas. It concurrently estimates the depth at these pixels from two types of stereo cues: Static stereo through the fixed-baseline stereo camera setup as well as temporal multi-view stereo exploiting the camera motion. By incorporating both disparity sources, our algorithm can even estimate depth of pixels that are under-constrained when only using fixed-baseline stereo. Using a fixed baseline, on the other hand, avoids scale-drift that typically occurs in pure monocular SLAM.We furthermore propose a robust approach to enforce illumination invariance, capable of handling aggressive brightness changes between frames - greatly improving the performance in realistic settings. In experiments, we demonstrate state-of-the-art results on stereo SLAM benchmarks such as Kitti or challenging datasets from the EuRoC Challenge 3 for micro aerial vehicles.

Keywords

Artificial intelligenceComputer visionComputer scienceMonocularPixelSimultaneous localization and mappingStereo cameraStereo camerasContrast (vision)StereopsisScale (ratio)Computer stereo visionBrightnessFrame rateRobotGeographyMobile robot

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Publication Info

Year
2015
Type
article
Pages
1935-1942
Citations
527
Access
Closed

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Jakob Engel, Jörg Stückler, Daniel Cremers (2015). Large-scale direct SLAM with stereo cameras. , 1935-1942. https://doi.org/10.1109/iros.2015.7353631

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DOI
10.1109/iros.2015.7353631