Abstract

One of the main aims of game studies is to investigate to what extent and in what ways computer games are currently transforming the understanding of and the actual construction of personal and cultural identities. Computer games and other digital technologies such as mobile phones and the Internet seem to stimulate playful goals and to facilitate the construction of playful identities. This transformation advances the ludification of today's culture in the spirit of Johan Huizinga's homo ludens.

Keywords

Game studiesDigital cultureSociologyThe InternetAestheticsIdentity (music)Transformation (genetics)EpistemologyMedia studiesComputer scienceArtWorld Wide WebPhilosophy

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Publication Info

Year
2005
Type
article
Volume
1
Issue
1
Pages
52-57
Citations
291
Access
Closed

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Joost Raessens (2005). Playful Identities, or the Ludification of Culture. Games and Culture , 1 (1) , 52-57. https://doi.org/10.1177/1555412005281779

Identifiers

DOI
10.1177/1555412005281779