Abstract

A non-parametric method for texture synthesis is proposed. The texture synthesis process grows a new image outward from an initial seed, one pixel at a time. A Markov random field model is assumed, and the conditional distribution of a pixel given all its neighbors synthesized so far is estimated by querying the sample image and finding all similar neighborhoods. The degree of randomness is controlled by a single perceptually intuitive parameter. The method aims at preserving as much local structure as possible and produces good results for a wide variety of synthetic and real-world textures. 1.

Keywords

Texture synthesisRandomnessParametric statisticsMarkov random fieldPixelImage textureComputer scienceArtificial intelligenceTexture (cosmology)Image (mathematics)Markov processPattern recognition (psychology)Sample (material)Markov chainDegree (music)Sampling (signal processing)Computer visionMathematicsImage processingImage segmentationStatisticsMachine learning

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Year
1999
Type
article
Citations
3012
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Alexei A. Efros, Thomas Leung (1999). Texture synthesis by non-parametric sampling. Proceedings of the Seventh IEEE International Conference on Computer Vision . https://doi.org/10.1109/iccv.1999.790383

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DOI
10.1109/iccv.1999.790383

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