Abstract

Playfulness can be observed in all areas of human activity. It is an attitude of making activities more enjoyable. Designing for playfulness involves creating objects that elicit a playful approach and provide enjoyable experiences. In this paper we introduce the design and evaluation of the PLEX Cards and its two related idea generation techniques. The cards were created to communicate the 22 categories of a Playful Experiences framework to designers and other stakeholders who wish to design for playfulness. We have evaluated the practical use of the cards by applying them in three design cases. The results show that the PLEX Cards are a valuable source of inspiration when designing for playfulness and the techniques help create a large amount of ideas in a short time.

Keywords

Computer scienceHuman–computer interactionMultimedia

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Year
2010
Type
article
Pages
28-37
Citations
199
Access
Closed

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Andrés Lucero, Juha Arrasvuori (2010). <i>PLEX Cards</i>. , 28-37. https://doi.org/10.1145/1823818.1823821

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DOI
10.1145/1823818.1823821