Abstract

By default, we attempt to define practical areas of technological endeavor as “applications.” For example, the applied psychology of human-computer interaction has characteristically been defined in terms of the methods and concepts basic psychology can provide. This has not worked well. An alternative approach is to begin from a characterization of current practice, to take seriously the requirements of the domain of endeavor, and to define areas of “science” and “application” as possible and appropriate in that context.

Keywords

EmulationComputer scienceHuman–computer interactionCognitive sciencePsychologySocial psychology

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Publication Info

Year
1990
Type
article
Pages
321-328
Citations
53
Access
Closed

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John M. Carroll (1990). Infinite detail and emulation in an ontologically minimized HCI. , 321-328. https://doi.org/10.1145/97243.97303

Identifiers

DOI
10.1145/97243.97303