Abstract

Augmented reality systems allow users to interact with real and computer-generated objects by displaying 3D virtual objects registered in a user's natural environment. Applications of this powerful visualization tool include previewing proposed buildings in their natural settings, interacting with complex machinery for purposes of construction or maintenance training, and visualizing in-patient medical data such as ultrasound. In all these applications, computer-generated objects must be visually registered with respect to real-world objects in every image the user sees. If the application does not maintain accurate registration, the computer-generated objects appear to float around in the user's natural environment without having a specific 3D spatial position. Registration error is the observed displacement in the image between the actual and intended positions of virtual objects.< <ETX xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">&gt;</ETX>

Keywords

Computer scienceAugmented realityVisualizationComputer graphicsComputer visionComputer graphics (images)Virtual imageArtificial intelligenceVirtual realityImage registrationHuman–computer interactionImage (mathematics)

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Publication Info

Year
1995
Type
article
Volume
15
Issue
5
Pages
52-60
Citations
173
Access
Closed

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Cite This

Michael Bajura, Ulrich Neumann (1995). Dynamic registration correction in video-based augmented reality systems. IEEE Computer Graphics and Applications , 15 (5) , 52-60. https://doi.org/10.1109/38.403828

Identifiers

DOI
10.1109/38.403828