Abstract

Research published by University of Rochester neuroscientists C. Shawn Green and Daphne Bavelier has grabbed national attention for suggesting that playing "action" video and computer games has the positive effect of enhancing student's visual selective attention. But that finding is just one small part of a more important message that all parents and educators need to hear: Video games are not the enemy, but the best opportunity we have to engage our kids in real learning.

Keywords

Action (physics)AdversaryVideo gameMultimediaVideo game designComputer scienceGame designTurnsrounds and time-keeping systems in gamesDigital videoPsychologyMathematics educationMedia studiesSociologyComputer securityTelecommunications

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Publication Info

Year
2003
Type
article
Volume
1
Issue
1
Pages
21-21
Citations
3025
Access
Closed

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Marc Prensky (2003). Digital game-based learning. Computers in entertainment , 1 (1) , 21-21. https://doi.org/10.1145/950566.950596

Identifiers

DOI
10.1145/950566.950596