Abstract

Achievement systems are reward structures providing additional goals for players, and thus extending the play time of videogames. In this paper, we explore how applications other than games could benefit from achievement systems, and how users perceive this additional content in a service. For this purpose, we added an achievement system to a geo-tagged photo sharing service called Nokia Image Space. The results suggest that there is some potential in achievement systems outside the game domain. The achievements triggered some friendly competition and comparison between users. However, many users were not convinced, expressing concerns about the achievements motivating undesirable usage patterns. Therefore, an achievement system poses certain design considerations when applied in nongame software.

Keywords

Computer scienceService (business)MultimediaDomain (mathematical analysis)Space (punctuation)Competition (biology)SoftwareHuman–computer interaction

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Publication Info

Year
2009
Type
article
Pages
94-97
Citations
155
Access
Closed

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Markus Montola, Timo Nummenmaa, Andrés Lucero et al. (2009). Applying game achievement systems to enhance user experience in a photo sharing service. , 94-97. https://doi.org/10.1145/1621841.1621859

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DOI
10.1145/1621841.1621859